Final Fantasy X-2 Walkthrough - Chapter 1 Chapter One Mission 1After the concert, you control Rikku
and Paine as they square off with the Yuna look-alike named ????. Fight the two
Goons she has with here and give her a few licks for good measure. When all
three are defeated she will high tail it down the corridor. Defeat the few goons
and she-Goons that appear and eventually you will come to a short fat guy named
Ormi with a shield and a tall skinny gun slinger named Logos. Take them both out
and then the fake Yuna will appear again.
a transformation, the fake Yuna becomes the scantily clad Leblanc and you will
need to take her out. When the battle starts you will now have access to the
dress sphere as well. Use L1 and select the SongStress. Now you will be able to
use the Dark Dance against her. LeBlanc isn't hard to defeat at all if you have
Yuna using the Dark Dance and Rikku and Paine hacking away at her. After you
beat her Yuna will dance for a bit more and the mission will be
Mission 2After a short scene between Yuna and
the ships crew, you are back in control of her and are free to wander around the
Celsius. Talk to each person as you come across them. When you talk to Buddy and
Brother you get Al Bhed Primer XXI key item. Leave the bridge by going up the
stairs at the back wall and use the Save Sphere to save your game. Go to the end
of the hall and enter the elevator. Go to each floor including the Cabin to buy
and sell at the bar and the Engine Room to get some Ether, Remedy x3, Potion x4
and Phoenix Down x4. Remember to check these chests throughout the game for more
goodies. When you have gone to each floor, come back to the bridge and talk to
Rikku at the front and Brother beside her. You will get the Al Bhed Primer XIX,
III and XVII key items.
Since we are still waiting for Buddy to analyze
where the next sphere is, I had to go take a nap in the Cabin before the scene
triggered. Do so and when you exit the Cabin afterwards the alarm will sound and
you will be required to head to the bridge. A scene will play and you will be
off to Mt. Gagazet to reclaim a treasure sphere from the ruins there. When you
land a short scene will play and you will go through a few jumping tutorials.
Hop down and grab the Yellow Ring from the chest and jump back up and across the
ledge. Make your way down the stairs on the right to a save sphere at the
bottom. Save and had left to the square tile there. Press the glowing button and
the lift will lower. Hop off the lift and drop down a few ledges.
on the map and you will see a red arrow. That's where you are headed. When you
reach the bottom ledge, make your way up the other side until you reach the top.
When you are finally on top, some old friends show up, LeBlanc, Logos and Ormi.
You will get to fight all three at once this time around so gang up on LeBlanc
to start with and then take out the two lesser thugs. Use sword attacks and the
warrior dress sphere to take them out as quick as possible. After all three have
been defeated you will need to race them to the top of the ruins.
by going right, over the gap and then hop down the ledge instead of going up the
leaning column. Jump over the next gap and keep running towards the door
opening. When you get there Logos will appear and send a few goons to attack
you. Take them out and enter the door way. Make your way through the temple and
down into the first gap to grab the White Ring from the treasure chest there.
Hop out and continue through over the gaps and jumping from block to block.
Don't worry if the enemies are too far ahead, you will catch up to them soon
enough. When you get back outside, follow the walkway around to the left and you
will run into Ormi at the end.
He will send a few Recoils to get you but
they are easily taken care of. After the scene that shows the top, take a step
back onto the narrow bridge and jump across to the block to the right. Follow
the blocks up to a walkway. Follow it all the way around behind the ruins to a
treasure chest that holds a Star Pendant. Go back around to where you came up
and hop over to the block on the right. Again, follow them upwards and you will
come to a save sphere and the enemies that you were chasing. Save and grab the
Muscle Belt from the chest near the bad guys. Head up the stairs and get ready
to square off against Boris.
Funny name for a giant
spider. Boris is not too hard to defeat at all. Use the warrior dresssphere and
have everyone attack with flametongue. It does some heavy damage to Boris and he
won't last long when 2 of the 3 girls are hitting him with it. After he is
defeated, the girls claim their prize and the mission ends.
3Before you talk to Shinra, run across Brother who is lying on the
ground a few times to hear him yell for some fun. When you are ready, talk to
Shinra and he will tell you about the treasure sphere. Turns out that you can
use it as a dress sphere called Black Mage. After his conversation Buddy will
alert the crew that the info on other treasure sphere has come in and he has two
located, one at Besaid Island and one at the Zanarkand Ruins. When you are
ready, talk to Buddy and go to the Besaid Island since it is the easier of the
two. When you land on Besaid Island, make your way left and north to enter the
village. When you get there a scene will play between the girls and Wakka. Seems
Yuna hasn't been home in a long time and the people of her village miss her.
As soon as you are done talking to Wakka, enter the middle hut on the
right side and talk to Lulu, Wakka's wife. Talk to her and Lulu and Yuna will go
for a walk. They will have a short conversation about her previous efforts and
how she is still looking for more treasure spheres. After the conversation, take
a walk around the village and enter some huts. The shop is on the left side and
if you speak to the shop keep she will tell you she has a rare key for sale, but
you won't have enough money. They key is needed to open a chest in the temple at
the far end of the village, but when you come back later, the shop keep will
tell you someone already bought the key and was headed for the caves up north.
Head to Lulu's hut across from the shop and she will ask you if you want
to stay the night. Say yes and you will go sleepies. When you awake, talk to
Lulu outside and she will tell you that Wakka went to investigate some caves and
is worried about him. This will start a mission to find Wakka. You will need to
walk around the town and talk to certain people to get the 4 digit cipher to
enter the cave. The kid with the dog running around the village gives you this
clue, "The Ciphers hidden by the shore are numbers two and three of four" and
Jassu in the Lodge gives you this clue, "The Cipher easiest to see belongs
before the other three". Everyone else tells you to check out the ruins so
that's where you're going next!
Make your way back where you entered the
Island. Save at the sphere and head right up the hill and follow the path. At
the top of the hill there will be some broken machinery with a sparkle spot on
it. When Yuna looks at it, there is a 6 which is one of the ciphers. Continue
along the path and the next screen will have the path continuing under a large
metal structure. Before you go under it, there are two metal objects on either
side of the path. On your map will be another purple dot to tell you where the
cipher is. The left side object will have a blue circle on it, but the right
side you can climb up onto and get the second cipher digit that is an 8 from on
top of it.
Continue along the path and you will eventually pass over
wooden bridges and waterfalls where the next area will be a split that can go
south or west. There is also a set of stairs to the east of the area that has a
switch on the metal wall which is actually a door. That's what you'll be using
the cipher code for when you have them all, but for now ignore it. Head south to
the beach and enter the area. When you do you'll get a strange call from Buddy.
Look on the map and you'll see a purple square. To the left of where you enter
will be some kids playing. Go as far left as you can and you will see a ledge
where a kid is.
Jump up there and climb up the building until you reach
the sparkling object. Look at it for another cipher digit which is a 9. Hop back
down and enter the open beach area and make your way to the boat house in the
left corner. Look at the map and you'll see another purple square. Jump up on
the edge of the wall to pull yourself up and over to the structure hidden by the
bushes. Look at it and you will get the last cipher, another Number 9. Make your
way back up to the metal door and enter the code 6998 to open the door and enter
When you get inside you will find Wakka just sitting on the
ground. A scene will play and he will tell you he isn't sure if he wants to know
what is in the cave. You do, so head north across and jump across some stones to
reach a save sphere. Save and then head a few steps north to the glowing blue
sphere stand. As Yuna grab the sphere, the protector appears behind the
Boss: Red DragonThe dragon will come out swinging and
he does some pretty hefty damage right off the bat. Have one person heal while
the other two use cold attack such as Ice Blade. Cold attacks do the most damage
to the dragon and as long as you have one person healing the party with potions
you will kick his flaming butt in no time. When you beat him, the sphere is
yours for the taking and you will be rewarded with the White Mage Dress sphere
which one of the most used through the game.
Head back to the entrance to
the cave where Wakka was and still is sitting. A long scene will play with him
talking about the sphere that he wanted to find. After a call from Buddy, the
mission will be complete and you will have the Besaid Sphere key item and the
Protection Halo garment grid.
Mission 4Now that you are back
aboard the Celsius, save your game and then go and talk to Buddy. Next stop with
be the Zanarkland Ruins. When you land the mission starts and you need to be the
first one to reach the sphere. Talk to each person gathered around the fire and
Issaru will be at the top. Have a conversation with him and then head to the
left of the screen and make your way to the ruins. As you enter the doorway some
goons will close in behind you and a scene will play with some kids saying the
clue was "key". Continue forward and follow the kids as they run through the
You will probably have to fight a battle or two, but you will
eventually catch up to the kids and they will start a conversation with you.
After they leave, continue around the walkway and you will come to a lone goon.
Get close to him and a scene will play with him asking what the clue was. He
will say it was "mon" and a battle will start. Kick their asses and make your
way up the ramp to another walkway. Follow it and you will come to another goon.
Answer him and either answer results in a fight. Continue along the path until
you finally enter a hallway with people and a large set of stairs. Follow them
up and down the passage to the left at the end to a large room.
center of the room is a lift that will take you to the chamber of Fayth and the
kids are in the west corner jumping up and down. Hop on the lift and you will be
taken down. Use the save crystal and head through the door way to talk to Cid.
After you talk to him and his friend, head north to the door that the monkeys
were in front of and you will be able to go through it now. Continue along the
hallway into a room with 6 treasure chests. Grab the elixirs and potions and
head up the stairs to the door. Go through and walk to the center of the room to
start a scene. When you are asked the Meaning of Life, pick the last selection
and you will eventually receive the Heart Reborn Garment Grid. When you are done
talking, head down the stairs at the north end and follow the corridor around
until you eventually come to the sphere stand.
BeastThis big fella can be pretty tough so make sure you have one person
on the healing job either using potions or the much easier way, using cure from
the white mage dresssphere. This big guy just needs a lot of solid whacks and
not a lot of fancy magic attacks. The damage that they do to him isn't worth the
extra wait time, so just use regular attacks on him. When he starts getting
close to death he will use an attack called the Damocles Photon which will just
about knock each characters life in half. Make sure they get healed back up
quickly and continue to pound on him. He may use it again depending on how long
it takes you to defeat him but he will eventually fall. For your troubles you
receive a fragmented sphere and an amulet.
you are back aboard the Celsius, Buddy will tell you that they have just
discovered an "awesome sphere" located at Kilika Forest. Check the map when you
talk to him and make your way down there. Save your game at the sphere when you
land and make your way down the dock where you will run into Tobli and some of
his friends as he tells you about a show. Make your way north when they are done
talking and you will come to another area. You can explore the first area of the
docks if you like and open the chests along the upper walkways.
next area go up the stairs directly in front of you and enter the hut to the
left to talk with Dona as Barthello runs off. Head up to the second floor and
grab the 1500Gil out of the chest and leave the hut. Make your way back down the
stairs and proceed to the end of the dock where the guards will open the gate to
let you through. After a long scene with Nooj about the sphere the mission
begins. You are to head through the forest through the check points and enter
the temple to get the sphere. Easy enough right? Make your way north and into
the next screen
When you get there, ahead of you, Nooj and his band will
be talking to some guards. There will be two large stones just ahead where you
are standing. Grab a squatter Monkey from behind the left stone as you hear it
start to squeak as you walk past it. Grab it and then head down the left path
way. When you are going down there you will have a choice of going north or
going west all the way and then going north again. Take the first path and grab
the Squatter monkey behind the tree on the left as you walk past. Head over the
fallen tree and you will have a choice of going north, east or west. Follow the
path north and around the corner. You will hear another monkey squeaking as you
run past. Grab him behind the tree to the south of you and continue along the
path going east now.
When you come to an intersection, head north again
and when you reach the end you will hear voices and have a choice of what you
want to do. Take a peek through and you'll see a scene between the guards about
the password. If the number of guards is odd the password is carved monkey, if
the number of guards is even, the password is "craven monkey". When you are done
grab the squatter monkey from behind the rock and head south and then east to
the white square on the map. Save your game at the sphere and then talk to the
guards. There will be 4 guards so you know the pass word will be "Craven
Monkey". Make your way up the stairs and the last bunch o guards will try to
trick you but the password is still "Carved Monkey" after more soldiers appear.
When the soldiers take off, you get Turbo Ether and a Menace of the Deep Garment
Make your way to the open area where a few people are standing and
watch the scene. When it is over, the boss fight starts.
-ZeroTime to go to town on this giant robots head. He really isn't all
that tough and normal attacks do as much damage as sword break attacks. Use the
normal attacks since they are much quicker to charge up and make sure you have
one girl using White Mage and healing with Cure or Cura. When the girls' magic
is low, use an Elixir or Ether and continue healing each girl as they need it.
Zero has two main attacks that he uses, the Blast Punch and Haymaker. The Blast
Punch will take off about half your life so be on the look out for it and get
ready to heal right after. When the YSLS is defeated, you will get the sphere, a
wristband and will finish the first chapter.