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Final Fantasy 7
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Final Fantasy 7 - Limit Breaks




Cloud
Level 1

Braver - Beginning Limit Break. Cloud leaps and splits apart an single enemy with a powerful slash. This attack is extremely useful against many starting weaker enemies.
Cross-Slash - Unlocked after using Braver eight times. Cloud performs multiple devastating slashes on a single enemy. The enemy may be left paralyzed if it is not defeated by the move.

Level 2

Blade Beam -Unlocked after defeating eighty opponents with Cloud. Massive surges of energy emit from Cloud's sword and assault a single enemy. Smaller amounts for energy then spill out and attack weaker enemies in the surrounding area. This is a perfect Limit Break to use on groups of enemies.
Climhazzard - Unlocked after using Blade Beam seven times. Cloud impales an enemy then jumps into the air and inflicts massive damage. This is a great Limit to use throughout the game.

Level 3

Meteorain - Unlocked after killing 160 opponents with Cloud. Cloud leaps into the air and summons a rain of meteors to crash down onto a group of enemies. This attack should be used against a group of weaker enemies or against a single enemy, where it can cause devastating damage.
Finishing Touch - Unlocked after using Meteorain six times. Cloud produces a towering twister that hurls a group of enemies into the vortex. Most enemies will immediately be defeated while others will suffer great damage. This Limit should be used against groups of enemies.

Level 4

Omnislash - Located at the Battle Area; get 32,000 points and buy it there. This is Cloud's most devastating Limit. Cloud attacks a single or group of enemies with several critical sword slashes, inflicting massive damage on all enemies.


Barret
Level 1

Big Shot - Beginning Limit Break. A huge ball of energy shoots from Barret's gun and hits a single enemy for a huge amount of damage. This is very useful for the initial stages of the game.
Mindblow - Unlocked after using Big Shot nine times. A blue ball of energy is hurled from Barret's gun and depletes all of a single enemy's magic points. This is extremely effective against enemies which rely heavily on magic.

Level 2

Grenade Bomb - Unlocked after defeating eighty enemies with Barrett. Barrett shoots a grenade into the attacking force, inflicting a good amount of damage to all enemies.
Hammerblow - Unlocked after using Grenade Bomb seven times. Barrett blasts an enemy into space with a devastating punch. It inflicts no damage but can eject an enemy from battle; useless against bosses.

Level 3

Satellite Beam - Unlocked after defeating 160 enemies with Barrett. Barrett summons destructive beams to come raining down from space and assault all enemies. This Limit causes great damage against a group of enemies.
Ungarmax - Unlocked after using Satellite Beam six times. Barrett loads up and guns the enemies down with countless shells from his gun. The attack is weaker than Satellite Beam but hits the opposition more times.

Level 4

Catastrophe - Located in North Corel in the middle hut on the west side of town. A lady where will give Cloud after Meteor has been summoned. Barrett levitates over the opponents and fires a powerful plasma blast down onto them. This is Barrett's greatest Limit; it is best used against a group of enemies but can also be devastating against a single opponent.


Tifa
When Tifa performs her Limit, a slot machine-type mechanism appears on the screen and the player must use it to combine her Limits into one powerful attack. Selecting a "Hit!" will inflict average damage; a "Yeah!!!" will inflict great damage, and a "Miss" will simply skip over that part of the Limit. Connect the attacks together to move up the "Levels" of the Limit Break chain.

Level 1

Beat Rush - Beginning Limit Break. Tifa uses her martial arts to perform a rapid combo attack against a single enemy.
Somersault - Unlocked after using Beat Rush nine times. Tifa performs a flipping jump, adding it onto the combo before it.

Level 2

Waterkick - Unlocked after defeating 80 enemies with Tifa. Tifa kicks an enemy with a wave of water appearing as well, adding some elemental damage.
Meteodive - Unlocked using Waterkick seven times. Tifa picks up her opponent and slams it down to the ground.

Level 3

Dolphin Blow - Unlocked after defeating 160 enemies with Tifa. Tifa performs a vicious uppercut and a dolphin splashes out of no where for some fun.
Meteor Strike - Unlocked by using Dolphin Blow six times. Basically same thing as Meteodive, except Tifa throws her enemy down to the ground instead of coming back down with it.

Level 4

Final Heaven - Located at Tifa's house in Nibelheim on the second and third disc. Go play the piano and input the following code: X, Square, Triangle, R1+Triangle, R1+Square, X, Square, Triangle, R1+X, Circle, X, Square, X. You'll receive a sheet note with Final Heaven inside. Tifa creates a massive force of energy with her fists and unleashes it onto all enemies.


Aeris
Level 1

Healing Wind - Beginning Limit Break. All party members are healed up to half of their full heath.
Seal Evil - Unlocked after using Healing Wind six times. Aeris casts a spell on the enemies, inflicting them with Stop and Silence.

Level 2

Breath of the Earth - Unlocked after defeating 80 enemies with Aeris. A beam of light appears and heals the party of any negative status ailments.
Fury Brand - Unlocked after using Breath of the Earth seven times. This Limit fills up the other two party member's Limit gauges.

Level 3

Planet Protector - Unlocked after defeating 160 enemies with Aeris. Aeris surrounds the party with a protective barrier, making them invulnerable for a short amount of time.
Pulse of Life - Unlocked after using Planet Protector six times. This Limit heals all party members of status ailments and also completely fills their HP and MP gauges.

Level 4

Great Gospel - This Limit must be acquired on the first disc; you'll see why at the end. To get it, you must have defeated a total number of enemies where the last two digits are the same (i.e., 322 or 788). Once you do so, go east of Junon and follow the river until you find a cave up north. Inside you'll find an old man, and if the number of enemies you defeated ends with the same digit then you'll receive a piece of Mythril (in some cases it will not work for whatever reason; if you have a problem either go outside, defeat 1 enemy and try again or keep fighting until you reach a number with the same digits at the end again and go back to check with the old man). Once you get the Mythril, go to the weapon seller's house to the right of the Gold Saucer and give the seller the Mythril, then go open the safe on the second floor to receive the Great Gospel. This Limit Break makes all party members invulnerable and restores their HP and MP.


Red XIII
Level 1

Sled Fang - Beginning Limit Break. Red XIII charges at a single opponent and causes a great deal of damage.
Lunatic High - Unlocked after using Sled Fang nine times. A mystic light covers the party and Haste is cast upon the party members. Very useful until the "Time" Materia is acquired.

Level 2

Blood Fang - Unlocked after defeating 80 enemies with Red XIII. Basically the same attack as Sled Fang except a bit stronger, and also recovers a little of Red XIII's HP and MP.
Stardust Ray - Unlocked after using Blood Fang eight times. Red XIII howls, causing a group of stars to crash down onto all the enemies.

Level 3

Howling Moon - Unlocked after defeating 160 enemies with Red XIII. A full moon appears and causes Red XIII to be consumed with rage, casting Berserk and Haste on him for the remainder of the battle. Although this gives him more strength and speed, you lose control over him for the rest of the battle as well, so be aware of the effects.
Earth Rave - Unlocked after using Howling Moon six times. With a great howl, Red XIII assaults the enemies with 5 elemental attacks.

Level 4

Cosmo Memory - Located at the Shinra Mansion. You must open the safe on the second floor with the following combination: Right 36, Left 10, Right 59, Right 97. The boss Lost Number will appear and you will need to defeat it to receive Cosmo Memory. Red XIII summons a gigantic fireball that explodes, engulfing the enemies in a huge bath of plasma.


Cid
Level 1

Boost Jump - Beginning Limit Break. Cid jumps into the air and comes crashing down on a single enemy's head.
Dynamite - Unlocked after using Boost Jump nine times. Cid takes out a stick of dynamite and hucks it at the opponents. Very useful for groups early on.

Level 2

Hyper Jump - Unlocked after defeating 80 enemies with Cid. Cid leaps into the air and comes down striking the group with his spear, causing a huge explosion that damages all enemies.
Dragon - Unlocked after using Hyper Jump eight times. Cid calls forth a dragon to attack a single enemy and also drains the HP and MP back to Cid.

Level 3

Dragon Dive - Unlocked after defeating 160 enemies with Cid. Cid jumps multiple times on a group of enemies with his spear, causing an explosion after each pounce that damages the targeted enemy.
Big Brawl - Unlocked after using Dragon Dive seven times. Cid jumps into the opponent's group and slashes them several times. The attacks weaken after each slash, but they hit more times than Dragon Dive.

Level 4

Highwind - Located in the downed Gelnika plane off the coast of the Gold Saucer. Go to the cargo bay and you'll find it there. Cid calls the Highwind to come help in battle, and it drops a barrage of missiles down onto the enemies. Very effective against groups and single enemies.


Yuffie
Level 1

Greased Lightning - Beginning Limit Break. Yuffie attacks a single opponent, inflicting great damage. A solid starting Limit.
Clear Tranquil - Unlocked after using Greased Lightning eight times. A blue barrier surrounds the party and restores a small portion of HP.

Level 2

Landscaper - Unlocked after defeating eighty enemies with Yuffie. Yuffie causes an earthquake beneath her enemies, greatly damaging all of them. Great against groups of enemies.
Bloodfest - Unlocked after using Landscaper seven times. Yuffie assaults her opponents with a barrage of 10 hits. Effective against groups of enemies or a single enemy.

Level 3

Gauntlet - Unlocked after defeating 160 enemies with Yuffie - Yuffie creates a blue vortex around her enemies, causing great damage to them all. Very useful against groups of opponents.
Doom of the Living - Unlocked after using Gauntlet six times. Similar to Bloodfest, Yuffie moves around and strikes her opponents numerous times. Stronger than Bloodfest.

Level 4

All Creation - Acquired when defeating Godo, Yuffie's father, at Wutai during Yuffie's side quest. Yuffie summons a destructive beam of light to crash down on her enemies. Devastating against a single enemy or groups of enemies.


Cait Sith
Level 1

Dice - Beginning Limit Break. Cait Sith throws 1 to 6 dice onto the battle field (how many depends on level), and the resulting roll determines how much damage is done to the enemy. The Limit becomes stronger as the game progresses.

Level 2

Slots - Unlocked after using Dice 8 times. A slot machine appears and many different outcomes may occur. Some for example:
- 3 Stars = Mog Dance - A tiny mog pops up and restores HP, MP, and removes any status effects from the party.
- 3 Kings = Toy Soldier - 6 little soldiers appear and attack the enemies.
- 3 Bars = Summon - A random summon is called forth to attack the opponents
- 3 Mogs = Transform - Cait Sith enlarges into a huge version of himself; the party disappears until the end of the battle and have their HP reduced to 3333 and MP reduced to 333; only Cait Sith gets experience during the battle.
- 3 Hearts = Lucky Girl - The party's hit percentage becomes 100.
- 2 Cait Sith + 1 Bar = Death to All - The entire party faints...very rare but sucks when you get it.
- 3 Caith Sit = Instant Victory - All enemies immediately die.

Vincent
Level 1

Galian Beast - Beginning Limit Break. Vincent changes into a beast-like creature and uses fire-based attacks on the enemies.
Beast Flare - Throws several balls of energy that explode on a group of enemies.
Berserk Dance - Attacks a single enemy with a strong combo.

Level 2

Death Gigas - Unlocked after defeating sixty enemies with Vincent. Vincent changes into a Frankenstein-type thing and attacks with lightning-based assaults.
Gigadunk - Punches a single enemy with a hard shot.
Livewire - Uses an electric shock to attack a group of enemies.

Level 3

Hellmasker - Unlocked after defeating 120 enemies with Vincent. Vincent changes into a guy with a chainsaw with a hockey mask looking just like he came out of a horror movie. He attacks with the chainsaw and can also inflict negative status effects.
Splattercombo - Attacks a single enemy five times with his chainsaw.
Nightmare - A single enemy is inflicted with several status ailments, including Sleep, Mute, Frog, Mini, and Confusion.

Level 4

Chaos - Once you acquired the submarine of Gold Chocobo, go to Lucrecia's Cave located behind a waterfall in the Nibel area. With Vincent in your party, go there during Disc 2, then return during Disc 3 and you'll receive the Limit. Vincent changes into a massive winged creature that attacks with non-elemental strikes.
Chaos Saber - Assaults all enemies with a great fire blast.
Stan Slam - A huge skull appears beneath the enemies and either instantly defeats them all or causes massive damage with flaming skulls.





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